

Employed as a demo application, Chimera Painter adds features and textures to a creature outline segmented with body part labels, such as “wings” or “claws”, when the user clicks the “transform” button.


Today, we present Chimera Painter, a trained machine learning (ML) model that automatically creates a fully fleshed out rendering from a user-supplied creature outline. What if artists had a paintbrush that acted less like a tool and more like an assistant? A machine learning model acting as such a paintbrush could reduce the amount of time necessary to create high-quality art without sacrificing artistic choices, perhaps even enhancing creativity. Posted by Andeep Singh Toor, Stadia Software Engineer and Fred Bertsch, Software Engineer, Google Research, Brain TeamĬreating art for digital video games takes a high degree of artistic creativity and technical knowledge, while also requiring game artists to quickly iterate on ideas and produce a high volume of assets, often in the face of tight deadlines.
